



The effort shows with a carefully crafted game made with so much heart and charm and care that it’s hard to not fall in love. The game is an act of love in many ways love for the games that inspired it, love for the games of the community to which it belongs, and love for an eight year old girl named Bella, who served as one half of the development team, helped playtest, and provided all the voice work for the game. Thus is the spirit of Super Chibi Knight, an adorable action/adventure/RPG that encourages exploration and truly feels like an epic journey, despite its relatively short length. I felt it was up to me to solve those problems and get back home before the coming apocalypse. After exploring the island a bit, I discovered there were a whole slew of problems in this new land. “But what about the phoenix?” I said aloud, wondering if anyone heard me. There was a fisherman nearby who seemed more than happy to laugh at me and tell me I’m trapped on that island. I thought, “Cool! A new place to explore, why not! I’ll help out the phoenix later.” I took the boat ride, but once I got to the next island, the boat crashed into the dock and launched me onto the pier. He was so grateful that he offered me a boat ride to a far off island. At about the same time I found diamond dust, I also found a “Phoenix Key.” I knew what to do with it, but I decided to help out my pirate friend first and carve him a statue. I didn’t know where to find it – the game didn’t tell me – but I eventually found it. He asked me to carve him a statue, which I couldn’t do unless I found an item called “Diamond Dust,” an item that allowed me to break stone blocks. I met a pirate on the pier who decided he wanted to quit pirating and become an art collector instead. Early on in Super Chibi Knight, I received a quest to carve a statue.
